|
Gimme
a Clue
by Clue in 1995 |
|
|
|
|
|
|
|
|
|
Overkill
This picture
is based on a black & white drawing I found in a RPG magazine.
I liked it very much, and immediately wanted to port this one to
the Apple IIGS.
It also participated
in the graphic competition of "The Party V" in 1995, the
biggest Amiga/C64/PC demo scene event in the world. It didn't win
any prizes, but hey...
|
|
|
|
|
|
|
|
Amber
With this
one I tried out variations on small human faces. It was also a test
view for the Vaultage part of the Ninjaforce MegaDemo.
Btw, it definitely
proves that a professional 3D RPG could look very well on the Apple
IIGS thanks to its multiple palette feature.
|
|
|
|
|
|
|
|
Japanese
Girl
My first approach
to anime style graphics really is nothing special.
The picture
is taken from the Manga comics "The Ultimate Teacher".
|
|
|
|
|
|
|
|
Chaser
Another screenshot
of what could be a side scrolling jump'n shoot game (think of it
as Doom in 2D).
Note: This
"game" is not under development by Ninjaforce!
|
|
|
|
|
|
|
|
Dotland
This picture
was originally intended to be the logo screen for the Dotland part
of the Ninjaforce Megademo.
Unfortunately,
Jesse Blue didn't like it, so it was not used. Anyway, here it is!
|
|
|
|
|
|
|
|
Cogito
Happyland
This screen
is a conversion of the Happyland screen from the game Cogito on
the Mac.
It comes quite
close to the Mac's original format, which was 512 x 386 x 256.
|
|
|
|
|
|
|
|
Freeman
Shoot
This is a graphic
I did for the Amiga demo group "Shoot" for their 40k Intro
"Shocked" that competed at a German demo party.
The portrait
of the killer is taken from the Manga comic "Crying Freeman".
Btw, the graphic looks best when you set the GS border color to
light gray.
|
|
|
|
|